The digital world of architecture evolved due to many factors, one of which according to Mark Wigley presented a discourse that prosthetics played a significant role in developing.
Wigley explores the prosthetic as a tool used to expand the ‘human ecosystem’ into the digital framework. Specifically, the computer mouse was this prosthetic that connected the user in a digital realm allowing the exploration of new spaces. This effectively works through the graphic interface as the user can see the transitioning movement within the virtual space. Close engagement with the tool provides a portal as though they are embedded into this reality, a connection is created between the body and the computer. To which there is no boundary defined and the simulated is believed as reality.
Douglas Engelbart created the mouse in 1946 as he claimed that it was inevitable that humans required the act of communicating with each other in real time in order for human intelligence to drastically increase. This idea grew into a concept that involved the growth between computers and humans to become submerged within each other so that the human would metaphorically become the prosthetic. Which therefore led to the development of the mouse as an initial attempt at ‘co-evolving’ into this futuristic concept.
To further progress this idea, in 1968 Engelbart used an example of a piece of paper which represented the screen interface of a computer. As a mouse moved across the screen through the human’s arm movement, the user gains power to draw in this space of information. This demonstration evidently allowed him to express his vision that in the future, architects will have the ability to design amongst these interfaces and ultimately progress into manipulating such structures of information embedded within the computer. The realisation that there was an ability to access and reshape multidimensional structures, re-created this connection of architecture between the body and the brain as such a tool as the mouse radicated the impossible to become possible.
Wigley, M. (2010). "The Architecture of the Mouse." Architectural Design:
EcoRedux: Design Remedies for an Ailing Planet 80(6): 50-57.